Palace of Hundred Lotus

Welcome to the Palace of Hundred Lotus, the best place to have a nice bath and to chat with exalts, spirits and even human beings... Meet amazing ExaltsCopyright White Wolf Publishing, Inc.
 
HomeHome  FAQFAQ  SearchSearch  RegisterRegister  MemberlistMemberlist  UsergroupsUsergroups  Log in  

Share | 
 

 Extended Movement

Go down 
AuthorMessage
Servant of the Mist
Keeper of the Chronicles
avatar

Number of posts : 355
Age : 41
Player : Fabien
concept : Storyteller
nature : Architect
Registration date : 2006-02-27

PostSubject: Extended Movement   Tue 4 Apr 2006 - 2:18

There are a good point of rule from the Exalted Power Combat:

Characters in Exalted Power Combat may move up to their full Dexterity + 12 yards and still take a full dice action. A character who spend a full dice action moving can move up to her (Dexterity x 3) + 20 yards per action spent moving.

This means characters who are taking normal dice actions are limited to (Dexterity + 12) yards. A character with extra actions may use her normal dice action as a full movement and travel at the (Dexterity x 3 + 20) yard rate, which can be useful for encroaching on hopping defenses, but the character may still be able to take a full action. Obviously, the players of such characters cannot also use the character's dice action to do a full dodge or parry.

Means basically that if you don't have extra-actions charms you have to move at a maximum of (dexterity + 12) yards during a combat, or drop any other action (except reflexive charms) and move up to (dexterity x 3 +20) yards in the turn.

_________________
There is nothing like free will in this world, we are all puppets in the hands of Gods. The only choice you have is to submit to the Gods or to their servants.
Back to top Go down
View user profile
Sleeping Steel
Sidereal
avatar

Number of posts : 165
Age : 41
Player : Fabien
concept : Exiled Dynast
nature : Leader
Registration date : 2005-10-14


Willpower:
6/6  (6/6)
Personal pool:
14/14  (14/14)
Peripheral pool:
35/35  (35/35)

PostSubject: Re: Extended Movement   Fri 23 Jun 2006 - 19:14

You can find all these rules in the Player Companion in the Exalted Power Combat section.

Be aware some charms have been changed to fit the Power Combat rules once again you'll find the new description of these charms in the same section.

_________________
Let the sun open your eyes and burn your soul...
Back to top Go down
View user profile http://exalted.easyforumpro.com
Servant of the Mist
Keeper of the Chronicles
avatar

Number of posts : 355
Age : 41
Player : Fabien
concept : Storyteller
nature : Architect
Registration date : 2006-02-27

PostSubject: Re: Extended Movement   Tue 26 Sep 2006 - 13:08

Add on to this rule:

movement when wounded:

0 = dex + 12 yards / round

-1 = dex + 8 yards / round

-2 = dex + 4 yards / round

-4 = dex yards / round


Note: 1 yard = 1 meter (close)

_________________
There is nothing like free will in this world, we are all puppets in the hands of Gods. The only choice you have is to submit to the Gods or to their servants.


Last edited by on Fri 27 Oct 2006 - 23:28; edited 1 time in total
Back to top Go down
View user profile
Servant of the Mist
Keeper of the Chronicles
avatar

Number of posts : 355
Age : 41
Player : Fabien
concept : Storyteller
nature : Architect
Registration date : 2006-02-27

PostSubject: Re: Extended Movement   Tue 26 Sep 2006 - 13:17

Cheating or how to find a way to have more movement:

There is a simple way to go around this movement rule...

Leaping!

a character can leap up to (strength + athletics) x2 yards horizontally in one action.

so keeping an action for leaping could be a very good idea, it can make your character jump out of range or in contrary, jump in the middle of a fight, without spending an entire round moving (simple action).

Remember that jumping to a non-stable ground can be dangerous, your character can fall down and it is dangerous in the middle of a fight.
Another thing is if the action takes place in a corridor or any place with no high ceiling, there a jump can prove useless! And if your enemy uses his reflexive movement to go in another room, your character can't simply jump in angles!

Nevertheless leaping is a very good method to increase your movement capacities for a round, as it takes only one action.

It is not stated in the core rules book how many leaping actions a character can take in a single round. As most of the jumps doesn't involve rolling dice it could be virtually possible for a character to take an infinite number of leaping actions in a round, so here, we will limit these leaping actions to the athletics ability number (min 1).

exemple: a character with 3 in athletics can jump up to 3 times in a single round. Once again, it is possible to do more if these leaps are part of a stunt.

_________________
There is nothing like free will in this world, we are all puppets in the hands of Gods. The only choice you have is to submit to the Gods or to their servants.
Back to top Go down
View user profile
Sponsored content




PostSubject: Re: Extended Movement   

Back to top Go down
 
Extended Movement
Back to top 
Page 1 of 1
 Similar topics
-
» The Xana's Lair Challenge - NOW EXTENDED TO HALLOWEEN!
» List of Spells
» The Official Unoffical Guide to World of Bleach
» movement boosts
» Deck the Halls of the Autumn Dormatory [OPEN]

Permissions in this forum:You cannot reply to topics in this forum
Palace of Hundred Lotus :: Conversations OG (out of game) :: Rules and precisions-
Jump to: